// Created by Crowbar 0.71
====== File Size ======
	100,726
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	796 - 19,339 theMdlFileData.theBones 76
	19,340 - 20,535 theMdlFileData.theAttachments 13
	20,536 - 20,547 theMdlFileData.theHitboxSets 1
	20,548 - 20,623 [ERROR] Unread bytes (non-zero) [ 3F 30 2F 4A 02 06 40 41 42 43 47 49 03 04 05 35 36 07 0B 15 16 ... ]
	20,624 - 21,819 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 13
	20,625 - 20,628 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	20,629 - 20,631 anAnimationDesc.anAnimation [@draw_seq] alignment [ 34 01 00 ]
	20,632 - 20,715 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,716 - 20,751 anAnimationDesc.anAnimation (frameCount = 7; sectionFrameCount = 7)
	20,752 - 20,808 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,809 - 20,812 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	20,813 - 20,815 anAnimationDesc.anAnimation [@idle_seq] alignment [ 33 01 00 ]
	20,816 - 20,900 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,901 - 20,904 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	20,905 - 20,907 anAnimationDesc.anAnimation [@attack_seq] alignment [ 33 01 00 ]
	20,908 - 20,991 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,992 - 21,021 anAnimationDesc.anAnimation (frameCount = 4; sectionFrameCount = 4)
	21,022 - 21,025 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	21,026 - 21,027 anAnimationDesc.anAnimation [@raise_seq] alignment [ 00 00 ]
	21,028 - 21,084 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,085 - 21,088 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	21,089 - 21,091 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 32 01 00 ]
	21,092 - 21,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,176 - 21,205 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	21,206 - 21,209 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	21,210 - 21,211 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 00 00 ]
	21,212 - 21,268 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,269 - 21,272 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	21,273 - 21,275 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 32 01 00 ]
	21,276 - 21,360 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,361 - 21,364 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list)
	21,365 - 21,367 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 31 01 00 ]
	21,368 - 21,451 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,452 - 21,475 anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25)
	21,476 - 21,488 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 A4 6E 00 00 00 ]
	21,489 - 21,490 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	21,491 - 21,494 anAnimationDesc.anAnimation [melee_seq_anim] (unused empty data structure at the end of the list)
	21,495 - 21,495 anAnimationDesc.anAnimation [melee_seq_anim] alignment [ 00 ]
	21,496 - 21,544 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,545 - 21,548 anAnimationDesc.anAnimation [@melee_dash_seq2] (unused empty data structure at the end of the list)
	21,549 - 21,551 anAnimationDesc.anAnimation [@melee_dash_seq2] alignment [ 31 01 00 ]
	21,552 - 21,636 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,637 - 21,640 anAnimationDesc.anAnimation [@melee_dash_seq3] (unused empty data structure at the end of the list)
	21,641 - 21,643 anAnimationDesc.anAnimation [@melee_dash_seq3] alignment [ 30 01 00 ]
	21,644 - 21,727 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,728 - 21,757 anAnimationDesc.anAnimation (frameCount = 38; sectionFrameCount = 38)
	21,758 - 21,761 anAnimationDesc.anAnimation [@melee_dash_seq4] (unused empty data structure at the end of the list)
	21,762 - 21,763 anAnimationDesc.anAnimation [@melee_dash_seq4] alignment [ 00 00 ]
	21,764 - 25,005 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,006 - 25,007 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	25,008 - 25,011 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list)
	25,012 - 81,883 [ERROR] Unread bytes (non-zero) [ 07 0A 00 00 18 00 28 00 38 00 00 00 5C 4D 27 4D 18 C9 00 3C 00 ... ]
	81,884 - 84,899 theMdlFileData.theSequenceDescs 13
	84,900 - 85,203 [draw_seq] aSeqDesc.theBoneWeights 76
	85,204 - 85,205 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	85,206 - 85,207 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	85,208 - 85,209 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1
	85,210 - 85,211 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	85,212 - 85,213 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	85,214 - 85,215 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	85,216 - 85,375 [attack_seq] aSeqDesc.theEvents 2
	85,376 - 85,377 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	85,378 - 85,379 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	85,380 - 85,459 [raise_seq] aSeqDesc.theEvents 1
	85,460 - 85,461 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	85,462 - 85,463 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	85,464 - 85,543 [raise_frommelee_seq] aSeqDesc.theEvents 1
	85,544 - 85,545 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	85,546 - 85,547 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	85,548 - 85,549 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	85,550 - 85,551 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	85,552 - 85,631 [sprintraise_seq] aSeqDesc.theEvents 1
	85,632 - 85,633 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	85,634 - 85,635 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	85,636 - 86,115 [melee_dash_seq] aSeqDesc.theEvents 6
	86,116 - 86,117 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1
	86,118 - 86,119 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	86,120 - 86,359 [melee_seq] aSeqDesc.theEvents 3
	86,360 - 86,361 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	86,362 - 86,363 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	86,364 - 86,763 [melee_dash_seq2] aSeqDesc.theEvents 5
	86,764 - 86,765 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes 1
	86,766 - 86,767 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	86,768 - 87,167 [melee_dash_seq3] aSeqDesc.theEvents 5
	87,168 - 87,169 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes 1
	87,170 - 87,171 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	87,172 - 87,571 [melee_dash_seq4] aSeqDesc.theEvents 5
	87,572 - 87,573 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes 1
	87,574 - 87,575 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	87,576 - 87,591 theMdlFileData.theBodyParts 1
	87,592 - 87,739 aBodyPart.theModels 1
	87,740 - 87,855 aModel.theMeshes 1
	87,856 - 87,899 theMdlFileData.theTextures 1
	87,900 - 87,903 theMdlFileData.theTexturePaths 1
	87,904 - 87,905 theMdlFileData.theSkinFamilies 1
	87,906 - 87,907 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	87,908 - 98,255 [ERROR] Unread bytes (non-zero) [ B0 29 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	98,256 - 98,256 aTexturePath = 
	98,257 - 98,307 theNameCopy = "weapons/empty_handed/atpov_emptyhand_flamewall.mdl"
	98,308 - 98,315 theSurfacePropName = "default"
	98,316 - 98,326 aBone.theName = "jx_c_delta"
	98,327 - 98,335 aBone.theName = "jx_c_pov"
	98,336 - 98,345 aBone.theName = "def_c_hip"
	98,346 - 98,358 aBone.theName = "def_c_spineA"
	98,359 - 98,371 aBone.theName = "def_c_spineB"
	98,372 - 98,384 aBone.theName = "def_c_spineC"
	98,385 - 98,398 aBone.theName = "def_c_intBase"
	98,399 - 98,409 aBone.theName = "def_l_clav"
	98,410 - 98,424 aBone.theName = "def_l_shoulder"
	98,425 - 98,444 aBone.theName = "def_l_shoulderTwist"
	98,445 - 98,462 aBone.theName = "def_l_shoulderMid"
	98,463 - 98,474 aBone.theName = "def_l_elbow"
	98,475 - 98,488 aBone.theName = "def_l_forearm"
	98,489 - 98,500 aBone.theName = "def_l_wrist"
	98,501 - 98,520 aBone.theName = "def_l_finRingCarpal"
	98,521 - 98,535 aBone.theName = "def_l_finRingA"
	98,536 - 98,550 aBone.theName = "def_l_finRingB"
	98,551 - 98,565 aBone.theName = "def_l_finRingC"
	98,566 - 98,579 aBone.theName = "def_l_finMidA"
	98,580 - 98,593 aBone.theName = "def_l_finMidB"
	98,594 - 98,607 aBone.theName = "def_l_finMidC"
	98,608 - 98,623 aBone.theName = "def_l_finIndexA"
	98,624 - 98,639 aBone.theName = "def_l_finIndexB"
	98,640 - 98,655 aBone.theName = "def_l_finIndexC"
	98,656 - 98,671 aBone.theName = "def_l_finThumbA"
	98,672 - 98,687 aBone.theName = "def_l_finThumbB"
	98,688 - 98,703 aBone.theName = "def_l_finThumbC"
	98,704 - 98,714 aBone.theName = "def_r_clav"
	98,715 - 98,729 aBone.theName = "def_r_shoulder"
	98,730 - 98,749 aBone.theName = "def_r_shoulderTwist"
	98,750 - 98,767 aBone.theName = "def_r_shoulderMid"
	98,768 - 98,779 aBone.theName = "def_r_elbow"
	98,780 - 98,793 aBone.theName = "def_r_forearm"
	98,794 - 98,805 aBone.theName = "def_r_wrist"
	98,806 - 98,825 aBone.theName = "def_r_finRingCarpal"
	98,826 - 98,840 aBone.theName = "def_r_finRingA"
	98,841 - 98,855 aBone.theName = "def_r_finRingB"
	98,856 - 98,870 aBone.theName = "def_r_finRingC"
	98,871 - 98,884 aBone.theName = "def_r_finMidA"
	98,885 - 98,898 aBone.theName = "def_r_finMidB"
	98,899 - 98,912 aBone.theName = "def_r_finMidC"
	98,913 - 98,928 aBone.theName = "def_r_finIndexA"
	98,929 - 98,944 aBone.theName = "def_r_finIndexB"
	98,945 - 98,960 aBone.theName = "def_r_finIndexC"
	98,961 - 98,976 aBone.theName = "def_r_finThumbA"
	98,977 - 98,992 aBone.theName = "def_r_finThumbB"
	98,993 - 99,008 aBone.theName = "def_r_finThumbC"
	99,009 - 99,023 aBone.theName = "def_c_hatchTop"
	99,024 - 99,039 aBone.theName = "def_c_hatchHead"
	99,040 - 99,049 aBone.theName = "def_l_hip"
	99,050 - 99,061 aBone.theName = "def_l_thigh"
	99,062 - 99,076 aBone.theName = "def_l_thighLow"
	99,077 - 99,087 aBone.theName = "def_l_knee"
	99,088 - 99,099 aBone.theName = "def_l_ankle"
	99,100 - 99,110 aBone.theName = "def_l_ball"
	99,111 - 99,120 aBone.theName = "def_r_hip"
	99,121 - 99,132 aBone.theName = "def_r_thigh"
	99,133 - 99,147 aBone.theName = "def_r_thighLow"
	99,148 - 99,158 aBone.theName = "def_r_knee"
	99,159 - 99,170 aBone.theName = "def_r_ankle"
	99,171 - 99,181 aBone.theName = "def_r_ball"
	99,182 - 99,194 aBone.theName = "ja_c_propGun"
	99,195 - 99,206 aBone.theName = "weapon_bone"
	99,207 - 99,217 aBone.theName = "def_c_base"
	99,218 - 99,237 aBone.theName = "def_c_laser_canon_1"
	99,238 - 99,257 aBone.theName = "def_c_laser_canon_2"
	99,258 - 99,277 aBone.theName = "def_c_laser_canon_3"
	99,278 - 99,297 aBone.theName = "def_c_laser_canon_4"
	99,298 - 99,311 aBone.theName = "def_l_hand_fx"
	99,312 - 99,325 aBone.theName = "def_r_hand_fx"
	99,326 - 99,338 aBone.theName = "muzzle_flash"
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	99,351 - 99,361 aBone.theName = "jx_c_neckB"
	99,362 - 99,373 aBone.theName = "def_c_neckB"
	99,374 - 99,384 aBone.theName = "def_c_head"
	99,385 - 99,396 aBone.theName = "jx_c_camera"
	99,397 - 99,410 anAttachment.theName = "laser_canon_1"
	99,411 - 99,424 anAttachment.theName = "laser_canon_2"
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	99,439 - 99,452 anAttachment.theName = "laser_canon_4"
	99,453 - 99,462 anAttachment.theName = "FX_HAND_L"
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	99,518 - 99,529 anAttachment.theName = "SWAY_ROTATE"
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	99,563 - 99,572 anAnimationDesc.theName = @idle_seq
	99,573 - 99,584 anAnimationDesc.theName = @attack_seq
	99,585 - 99,595 anAnimationDesc.theName = @raise_seq
	99,596 - 99,616 anAnimationDesc.theName = @raise_frommelee_seq
	99,617 - 99,628 anAnimationDesc.theName = @sprint_seq
	99,629 - 99,645 anAnimationDesc.theName = @sprintraise_seq
	99,646 - 99,661 anAnimationDesc.theName = @melee_dash_seq
	99,662 - 99,676 anAnimationDesc.theName = melee_seq_anim
	99,677 - 99,693 anAnimationDesc.theName = @melee_dash_seq2
	99,694 - 99,710 anAnimationDesc.theName = @melee_dash_seq3
	99,711 - 99,727 anAnimationDesc.theName = @melee_dash_seq4
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	99,737 - 99,748 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	99,749 - 99,770 aSeqDesc.theName = "toss_prep_pullout_seq"
	99,771 - 99,795 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT"
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	99,805 - 99,816 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	99,817 - 99,827 aSeqDesc.theName = "attack_seq"
	99,828 - 99,848 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	99,849 - 99,877 anEvent.theName = AE_CL_CREATE_PARTICLE_EFFECT
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	99,915 - 99,927 aSeqDesc.theActivityName = "ACT_VM_RAISE"
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	99,947 - 99,966 aSeqDesc.theName = "raise_frommelee_seq"
	99,967 - 99,990 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	99,991 - 100,001 aSeqDesc.theName = "sprint_seq"
	100,002 - 100,015 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	100,016 - 100,031 aSeqDesc.theName = "sprintraise_seq"
	100,032 - 100,056 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT"
	100,057 - 100,071 aSeqDesc.theName = "melee_dash_seq"
	100,072 - 100,092 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2"
	100,093 - 100,108 anEvent.theName = AE_MELEE_ATTACK
	100,109 - 100,118 aSeqDesc.theName = "melee_seq"
	100,119 - 100,139 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	100,140 - 100,155 aSeqDesc.theName = "melee_dash_seq2"
	100,156 - 100,176 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK3"
	100,177 - 100,192 aSeqDesc.theName = "melee_dash_seq3"
	100,193 - 100,208 aSeqDesc.theName = "melee_dash_seq4"
	100,209 - 100,234 aBodyPart.theName = "atpov_emptyhand_flamewall"
	100,235 - 100,278 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens"
	100,279 - 100,725 [ERROR] Unread bytes (non-zero) [ 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 83 6E 02 7C ... ]
	100,726 - 100,726 END OF FILE + 1 (File size)
========================
